Hello Readers, long time no see. In this tutorial, I will be teaching you how to create a gesture driven Virtual Keyboard with OpenCV and Python. Though I am not sure if I can call this an Augmented Reality Keyboard (PLZ TELL ME IF YOU KNOW), but this is still an awesome project.

With our global variables all set we can now proceed to defining the function that will return the above said properties of all the keys. I have named the function as

For the second row we can proceed with similar steps with the only difference of

The function will look like:

Now let us design the

So the full code looks like this:-

And, that's about it. At the beginning of the tutorial I asked that if you can tell me if this a Augmented Reality project. Well I ask that again. Comment it down below. 2 of my friends said that it is a Augmented Reality project. One of them said it is not. I am not sure who to believe. Get the full code here. You can find me on-

## Outcome

So before going on and blabbering about this project I would like you to see the end results. The actual video is of 1 minute and 40 seconds. It is speeded up to compress the video in 30 seconds.

You can see that the keyboard contains only 26 alphabets and a spacebar and I am wearing yellow paper on my finger with which I am trying to simulate a keyboard click.

You can see that the keyboard contains only 26 alphabets and a spacebar and I am wearing yellow paper on my finger with which I am trying to simulate a keyboard click.

### Requirements

- A computer with a good camera
- A yellow (though any other color can be used) piece of paper to be worn in a finger (for color segmentation).
- OpenCV for Python 3
- PyAutoGui for Python 3
- Python 3
- Text Editor like Sublime Text 3 or Atom
- A little bit of knowledge in Maths

### Steps that we are going to take

- Get the corner coordinates of each and every key that is used to design the keyboard.
- Write a function to recognize the click.

## Let's start coding...

Before designing our project we need to first know about our constraints. Obviously we have some restrictions regarding the GUI of the keyboard that is to be designed. Let me list them:-

- Every key needs to be of a fixed width and height
- Square keys look much better than any other shape
- We need to have equal margins in both sides i.e and left and right side of each row
- The total width of a row should not exceed the width of the frame. The same goes for the height.

**rectangle()**function we need only the opposite corner coordinates of a key. The text i.e the key label on each key is put using

**putText()**function. The key label is put at the center of the key. So for each key we need 4 things. They are:-

- Key Label
- Top Left Corner coordinate
- Bottom Right Corner coordinate
- Center coordinate

import cv2
import pickle
import numpy as np
import pyautogui as gui
with open("range.pickle", "rb") as f: # range.pickle is generated by range-detector.py
t = pickle.load(f)
cam = cv2.VideoCapture(0)
hsv_lower = np.array([t[0], t[1], t[2]])
hsv_upper = np.array([t[3], t[4], t[5]])
width = cam.get(cv2.CAP_PROP_FRAME_WIDTH) # width of video frame captured by the webcam
height = cam.get(cv2.CAP_PROP_FRAME_HEIGHT) # height of the video frame captured by the webcam
max_keys_in_a_row = 10 # max number of keys in any row is 10 i.e the first row which contains qwertyuiop
key_width = int(width/max_keys_in_a_row) # width of one key. width is divided by 10 as the max number of keys in a single row is 10.

**hsv_upper**and

**hsv_lower**are automatically initialized if we use the range-detector.py which I have included in the repo. The easiest way to use it is to put the yellow paper in front of the camera and then

**slowly increasing the lower parameters(H_MIN, V_MIN, S_MIN) one by one and then slowly decreasing the upper parameters (H_MAX, V_MAX, S_MAX).**When the adjusting has been done you will find that only the yellow paper will have a corresponding white patch and rest of the image will be dark.

With our global variables all set we can now proceed to defining the function that will return the above said properties of all the keys. I have named the function as

**get_keys().**Before going into much details met me first discuss the steps that I have taken.

- Since the max number of keys in one row is 10 i.e the first row we can divide the
**width**by 10 to get the**key_width.** - So total width of any row is (
**key_width ***total no. of keys in that row) - Hence total width of 1st row i.e
**row1_key_width = key_width * 10.** - Similarly for the 2nd row it is
**key_width * 9,**third row it is**key_width * 7**, and for the space bar I have decided to keep it as**key_width * 5.** - To determine the corner coordinates of the first key of the first row i.e the "q" key we do the following:
- We know that the height of each key is
**key_width.**Since we have 4 rows the total height i.e height of the keyboard is 4 ***key_width.** - To keep equal top and bottom margins for the keyboard we can do the following operation (
**height -**4 ***key_width) / 2.** - Let us set the above value to
**y1.** - And
**x1**is set to 0, so that the first row begins from the left border of the frame - Hence
**(x1, y1)**gives us the top left corner of the "q" key - Since the keys are of square shape then the opposite corner coordinate will be
**(x2, y2****)**=**(key_width + x1, key_width + y1)** - For the next key i.e "w" only the
**x1**and**x2**will change. Both of them will be increased by**key_width.**

def get_keys():
"""
this function is used to design the keyboard.
it returns the 4 parameter that are needed to design the keys.
they are key label, top right corner coordinate, bottom left corner coordinate, and center coordinate
"""
row1_key_width = key_width * 10 # width of first row of keys
row2_key_width = key_width * 9 # width of second row
row3_key_width = key_width * 7 # width of third row
row4_key_width = key_width * 5 # width of spacebar
row_keys = [] # stores the keys along with its 2 corner coordinates and the center coordinate
# for the first row
x1, y1 = 0, int((height - key_width * 4) / 2) # 4 is due to the fact that we will have 4 rows. y1 is set such that the whole keyboard has equal margin on both top and bottom
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1 # copying x1, y1
c = 0
keys = "qwertyuiop"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2 # copying back from c1, c2

For the second row we can proceed with similar steps with the only difference of

**(x1, y1).**In this case**x1 = (row1_key_width - row2_key_width) / 2**and**y1 = key_width****+ y1**. We will have a similar case for third row.
In case of 4th row, we have a space bar which is 5 times wider than any other key. Hence only in that case we will have

**x2 = 5 * key_width + x1**The function will look like:

def get_keys():
"""
this function is used to design the keyboard.
it returns the 4 parameter that are needed to design the keys.
they are key label, top right corner coordinate, bottom left corner coordinate, and center coordinate
"""
row1_key_width = key_width * 10 # width of first row of keys
row2_key_width = key_width * 9 # width of second row
row3_key_width = key_width * 7 # width of third row
row4_key_width = key_width * 5 # width of spacebar
row_keys = [] # stores the keys along with its 2 corner coordinates and the center coordinate
# for the first row
x1, y1 = 0, int((height - key_width * 4) / 2) # 4 is due to the fact that we will have 4 rows. y1 is set such that the whole keyboard has equal margin on both top and bottom
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1 # copying x1, x2, y1 and y2
c = 0
keys = "qwertyuiop"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2 # copying back from c1, c2, c3 and c4
# for second row
x1, y1 = int((row1_key_width - row2_key_width) / 2) + x1, y1 + key_width # x1 is set such that it leaves equal margin on both left and right side
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1
c = 0
keys = "asdfghjkl"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2
# for third row
x1, y1 = int((row2_key_width - row3_key_width) / 2) + x1, y1 + key_width
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1
c = 0
keys = "zxcvbnm"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2
# for the space bar
x1, y1 = int((row3_key_width - row4_key_width) / 2) + x1, y1 + key_width
x2, y2 = 5 * key_width + x1, key_width + y1
c1, c2 = x1, y1
c = 0
keys = " "
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2
return row_keys

With our

**row_keys**in hand we can now design the function that will be simulating the key press. Let's call this function**do_keypress().**This function will take 3 inputs:- The image object
- The position/coordinate of the click gesture
**row_keys**

**x, y**) then for any key having corner coordinates (**x1, y1**) and (**x2, y2**) the following condition must be satisfied**x1=>x<=x2**and**y1=>y<=y2.**In code this will be like:def do_keypress(img, center, row_keys_points):
# this fuction presses a key and marks the pressed key with blue color
for row in row_keys_points:
arr1 = list(np.int0(np.array(center) >= np.array(row[1]))) # center of the contour has greater value than the top left corner point of a key
arr2 = list(np.int0(np.array(center) <= np.array(row[2]))) # center of the contour has less value than the bottom right corner point of a key
if arr1 == [1, 1] and arr2 == [1, 1]:
gui.press(row[0])
cv2.fillConvexPoly(img, np.array([np.array(row[1]), \
np.array([row[1][0], row[2][1]]), \
np.array(row[2]), \
np.array([row[2][0], row[1][1]])]), \
(255, 0, 0))
return img

Now let us design the

**main()**function. The**main()**function does the following tasks:-- Recognizes the yellow paper
- Gets the corner coordinates of every key by calling
**get_keys()** - Detects the center position of the yellow paper
- If there is little movement of the yellow paper it ignores it
- If the movement is high the click gesture is ignored
- If a valid click gesture is formed it calls
**do_keypress()**

def main():
row_keys_points = get_keys()
new_area, old_area = 0, 0
c, c2 = 0, 0 # c stores the number of iterations for calculating the difference b/w present area and previous area
# c2 stores the number of iterations for calculating the difference b/w present center and previous center
flag_keypress = False # if a key is pressed then this flag is True
while True:
img = cam.read()[1]
img = cv2.flip(img, 1)
imgHSV = cv2.cvtColor(img, cv2.COLOR_BGR2HSV)
mask = cv2.inRange(imgHSV, hsv_lower, hsv_upper)
blur = cv2.medianBlur(mask, 15)
blur = cv2.GaussianBlur(blur , (5,5), 0)
thresh = cv2.threshold(blur, 0, 255, cv2.THRESH_BINARY+cv2.THRESH_OTSU)[1]
contours = cv2.findContours(thresh.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_NONE)[1]
if len(contours) > 0:
cnt = max(contours, key = cv2.contourArea)
if cv2.contourArea(cnt) > 350:
# draw a rectangle and a center
rect = cv2.minAreaRect(cnt)
center = list(rect[0])
box = cv2.boxPoints(rect)
box = np.int0(box)
cv2.circle(img, tuple(np.int0(center)), 2, (0, 255, 0), 2)
cv2.drawContours(img,[box],0,(0,0,255),2)
# calculation of difference of area and center
new_area = cv2.contourArea(cnt)
new_center = np.int0(center)
if c == 0:
old_area = new_area
c += 1
diff_area = 0
if c > 3: # after every 3rd iteration difference of area is calculated
diff_area = new_area - old_area
c = 0
if c2 == 0:
old_center = new_center
c2 += 1
diff_center = np.array([0, 0])
if c2 > 5: # after every 5th iteration difference of center is claculated
diff_center = new_center - old_center
c2 = 0
# setting some thresholds
center_threshold = 10
area_threshold = 200
if abs(diff_center[0]) < center_threshold or abs(diff_center[1]) < center_threshold:
print(diff_area)
if diff_area > area_threshold and flag_keypress == False:
img = do_keypress(img, new_center, row_keys_points)
flag_keypress = True
elif diff_area < -(area_threshold) and flag_keypress == True:
flag_keypress = False
else:
flag_keypress = False
else:
flag_keypress = False
# displaying the keyboard
for key in row_keys_points:
cv2.putText(img, key[0], key[3], cv2.FONT_HERSHEY_DUPLEX, 1, (0, 255, 0))
cv2.rectangle(img, key[1], key[2], (0, 255, 0), thickness = 2)
cv2.imshow("img", img)
if cv2.waitKey(1) == ord('q'):
break
cam.release()
cv2.destroyAllWindows()

So the full code looks like this:-

import cv2
import pickle
import numpy as np
import pyautogui as gui
with open("range.pickle", "rb") as f: # range.pickle is generated by range-detector.py
t = pickle.load(f)
cam = cv2.VideoCapture(0)
hsv_lower = np.array([t[0], t[1], t[2]])
hsv_upper = np.array([t[3], t[4], t[5]])
width = cam.get(cv2.CAP_PROP_FRAME_WIDTH) # width of video captured by the webcam
height = cam.get(cv2.CAP_PROP_FRAME_HEIGHT) # height of the video captured by the webcam
max_keys_in_a_row = 10 # max number of keys in any row is 10 i.e the first row which contains qwertyuiop
key_width = int(width/max_keys_in_a_row) # width of one key. width is divided by 10 as the max number of keys in a single row is 10.
def get_keys():
"""
this function is used to design the keyboard.
it returns the 4 parameter that are needed to design the keys.
they are key label, top right corner coordinate, bottom left corner coordinate, and center coordinate
"""
row1_key_width = key_width * 10 # width of first row of keys
row2_key_width = key_width * 9 # width of second row
row3_key_width = key_width * 7 # width of third row
row4_key_width = key_width * 5 # width of spacebar
row_keys = [] # stores the keys along with its 2 corner coordinates and the center coordinate
# for the first row
x1, y1 = 0, int((height - key_width * 4) / 2) # 4 is due to the fact that we will have 4 rows. y1 is set such that the whole keyboard has equal margin on both top and bottom
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1 # copying x1, x2, y1 and y2
c = 0
keys = "qwertyuiop"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2 # copying back from c1, c2, c3 and c4
# for second row
x1, y1 = int((row1_key_width - row2_key_width) / 2) + x1, y1 + key_width # x1 is set such that it leaves equal margin on both left and right side
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1
c = 0
keys = "asdfghjkl"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2
# for third row
x1, y1 = int((row2_key_width - row3_key_width) / 2) + x1, y1 + key_width
x2, y2 = key_width + x1, key_width + y1
c1, c2 = x1, y1
c = 0
keys = "zxcvbnm"
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2
# for the space bar
x1, y1 = int((row3_key_width - row4_key_width) / 2) + x1, y1 + key_width
x2, y2 = 5 * key_width + x1, key_width + y1
c1, c2 = x1, y1
c = 0
keys = " "
for i in range(len(keys)):
row_keys.append([keys[c], (x1, y1), (x2, y2), (int((x2+x1)/2) - 5, int((y2+y1)/2) + 10)])
x1 += key_width
x2 += key_width
c += 1
x1, y1 = c1, c2
return row_keys
def do_keypress(img, center, row_keys_points):
# this fuction presses a key and marks the pressed key with blue color
for row in row_keys_points:
arr1 = list(np.int0(np.array(center) >= np.array(row[1]))) # center of the contour has greater value than the top left corner point of a key
arr2 = list(np.int0(np.array(center) <= np.array(row[2]))) # center of the contour has less value than the bottom right corner point of a key
if arr1 == [1, 1] and arr2 == [1, 1]:
gui.press(row[0])
cv2.fillConvexPoly(img, np.array([np.array(row[1]), \
np.array([row[1][0], row[2][1]]), \
np.array(row[2]), \
np.array([row[2][0], row[1][1]])]), \
(255, 0, 0))
return img
def main():
row_keys_points = get_keys()
new_area, old_area = 0, 0
c, c2 = 0, 0 # c stores the number of iterations for calculating the difference b/w present area and previous area
# c2 stores the number of iterations for calculating the difference b/w present center and previous center
flag_keypress = False # if a key is pressed then this flag is True
while True:
img = cam.read()[1]
img = cv2.flip(img, 1)
imgHSV = cv2.cvtColor(img, cv2.COLOR_BGR2HSV)
mask = cv2.inRange(imgHSV, hsv_lower, hsv_upper)
blur = cv2.medianBlur(mask, 15)
blur = cv2.GaussianBlur(blur , (5,5), 0)
thresh = cv2.threshold(blur, 0, 255, cv2.THRESH_BINARY+cv2.THRESH_OTSU)[1]
contours = cv2.findContours(thresh.copy(), cv2.RETR_TREE, cv2.CHAIN_APPROX_NONE)[1]
if len(contours) > 0:
cnt = max(contours, key = cv2.contourArea)
if cv2.contourArea(cnt) > 350:
# draw a rectangle and a center
rect = cv2.minAreaRect(cnt)
center = list(rect[0])
box = cv2.boxPoints(rect)
box = np.int0(box)
cv2.circle(img, tuple(np.int0(center)), 2, (0, 255, 0), 2)
cv2.drawContours(img,[box],0,(0,0,255),2)
# calculation of difference of area and center
new_area = cv2.contourArea(cnt)
new_center = np.int0(center)
if c == 0:
old_area = new_area
c += 1
diff_area = 0
if c > 3: # after every 3rd iteration difference of area is calculated
diff_area = new_area - old_area
c = 0
if c2 == 0:
old_center = new_center
c2 += 1
diff_center = np.array([0, 0])
if c2 > 5: # after every 5th iteration difference of center is claculated
diff_center = new_center - old_center
c2 = 0
# setting some thresholds
center_threshold = 10
area_threshold = 200
if abs(diff_center[0]) < center_threshold or abs(diff_center[1]) < center_threshold:
print(diff_area)
if diff_area > area_threshold and flag_keypress == False:
img = do_keypress(img, new_center, row_keys_points)
flag_keypress = True
elif diff_area < -(area_threshold) and flag_keypress == True:
flag_keypress = False
else:
flag_keypress = False
else:
flag_keypress = False
# displaying the keyboard
for key in row_keys_points:
cv2.putText(img, key[0], key[3], cv2.FONT_HERSHEY_DUPLEX, 1, (0, 255, 0))
cv2.rectangle(img, key[1], key[2], (0, 255, 0), thickness = 2)
cv2.imshow("img", img)
if cv2.waitKey(1) == ord('q'):
break
cam.release()
cv2.destroyAllWindows()
main()

And, that's about it. At the beginning of the tutorial I asked that if you can tell me if this a Augmented Reality project. Well I ask that again. Comment it down below. 2 of my friends said that it is a Augmented Reality project. One of them said it is not. I am not sure who to believe. Get the full code here. You can find me on-

- Google Plus
- Github(Star this repo if you like it)
- Blogger